Nothing beats the feeling of a clean shatter. 🧱 Just finished this destruction sequence using Thinkinetic’s Pulldownit plugin . The speed of the solver in Maya makes these complex rigid body sims feel effortless.
Let’s be real for a second. Out-of-the-box destruction in Maya (think Shatter + Bullet ) is frustrating. You spend hours cleaning up geometry, fighting with convex hulls, or watching your simulation grind to a halt because you wanted a brick wall to crumble, not turn into a glitter explosion. pulldownit maya
: The "Shatter It" tool uses Voronoi patterns, which are mathematically proven to mimic the natural breakage of brittle materials like stone, glass, and stucco. Nothing beats the feeling of a clean shatter
: Define how easily fragments break apart. You can "glue" pieces together so they only shatter upon a high-impact collision. Getting Started: Basic Workflow Let’s be real for a second