Opposer Vr Script -

if (player == null) return false;

In your attack animation:

// Play attack animation if (animator != null) animator.SetTrigger("Attack"); opposer vr script

StartCoroutine(PerformAttack());

In traditional flat-screen gaming, an enemy is often just a target. In Virtual Reality, an enemy is a presence . When a 7-foot-tall brute rushes toward you in VR, your amygdala doesn't care about polygons—it screams "danger." That survival instinct is what makes VR combat so exhilarating. if (player == null) return false; In your

A: No. A standard VR Opposer script only needs the HMD (head) and the two controllers (hands). Leg tracking is cosmetic. if (player == null) return false