This includes a Python script with GUI, validation, material mapping, and collision skeleton support.
Features automatic polygon reduction and a 3D before/after preview, which is crucial for fitting models into older game engine limits. ZModeler (v2 or v3) Long considered the "industry standard" for GTA modding. Highlights:
material_groups[mat]['tris'].append([idx_start, idx_start+1, idx_start+2])
chassis (dummy) → chassis mesh (mesh object) wheel_lf (dummy) → wheel_lf mesh wheel_rf (dummy) → wheel_rf mesh ...
tk.Label(root, text="Convert OBJ to GTA Exclusive DFF", font=("Arial", 14)).pack(pady=10)